Designforskning med fokus på læring

Jeg sidder og kigger lidt på en artikkel fra 2007 af Palmyre Pierroux med flere (mange artikkelforfattere her!). Artiklen “MUSTEL: Framing the Design of  Technology-Enhanced  Learning Activities for Museum Visitors” beskriver et forskningsprojekt ved navn MUSTEL, der har læring placeret centralt i forskningsdesignet.

Artiklen indeholder en god oversigt over feltet og foreslår strategier for fremtidig forskning. I artikkelresuméet står der at  “The outline framework is grounded in a Vygotskian sociocultural approach and Leonte’v’s activity concept, and has been employed in a number of design interventions in museum contexts by MUSTEL members the recent years.”

Information her: http://www.uv.uio.no/intermedia/english/research/projects/mustel/index.html 

Link pr. 2017: http://www.uv.uio.no/iped/english/research/projects/mustel/

artikel: http://www.archimuse.com/ichim07/papers/pierroux/pierroux.html



The Ear and The Scream Measurer, Experimentarium, Copenhagen.

The Experimentarium in Copenhagen is in many ways outstanding. I really enjoy visiting the place, bringing along children and see them play. This photo shows two installations in the main exhibition, in the subarea You and me (In Danish: Dig og mig). Read about the Ear-installation at the web site of the science centre. The Scream installation is fun – Scream ALL you can into the mouth of the lion (roar like a lion) and the volume of your scream/roar will be measured on the palm tree (shown with red lamps lighning up the scale on the trunk). Of course the children love this. The special attraction of this installation is, I think, the encouragement that is given to actually scream all you can. I had to try some times before I managed to do it. The space ‘inside’ the lion swallow up a the sound so that it doesn’t disturb other visitiors at the place. So you get a semi-private and very bodily experience of your  screaming capacity.

In Danish:

Installationstekst (skilt):


Hvor højt kan du brøle?

Stik hovedet ind i løvens gab og skrig.

Se på palmen hvor højt du skreg. (…)”

On serious gaming

“Our games straddle academic fields, including History (Revolution) and Current Events (iCue), Math and Literacy Skills (Labyrinth), Science (Palmagotchi), even Waste Management (Backflow). What links these various projects together has been a design philosophy that focuses less on serious games and more on serious gaming. We see games not so much as vehicles for delivering curricular content as we do spaces for exploration, experimentation, and problem solving.”

Henry Jenkins in the blogpost “From Serious Games to Serious Gaming (Part One): Revolution”

New gaming school for children in Copenhagen

An interesting project is starting up in Copenhagen, opening at the end of this month: A gaming school for children and youth! Now children can attend gaming in their spare time in the same way as football, horseback riding and other sports. More information (in danish) at http://www.gamingschool.dk/

(update March 2018: link broken)