| By admin,on January 15th,2008% “Our games straddle academic fields,including History (Revolution) and Current Events (iCue),Math and Literacy Skills (Labyrinth),Science (Palmagotchi),even Waste Management (Backflow). What links these various projects together has been a design philosophy that focuses less on serious games and more on serious gaming. We see games not so much as vehicles for … . . . →Read More:On serious gaming By nina,on January 9th,2008% I just posted some pictures from the ongoing process of making a digital game prototype for web and museum installation (play the fish Mara (she’s a Orange Roughy) in the deep sea). What is shown is the playable character Mara in two stages of development. The illustrations also show the most recent version of … . . . →Read More:Installations,games,physical and digital By admin,on November 10th,2007% An interesting project is starting up in Copenhagen,opening at the end of this month:A gaming school for children and youth! Now children can attend gaming in their spare time in the same way as football,horseback riding and other sports. More information (in danish) at http://www.gamingschool.dk/ . . . →Read More:New gaming school for children in Copenhagen By admin,on March 16th,2007% Dette er det første 3D computerspil jeg har set der kan passe ind i biologitimerne:WolfQuest lavet af Eduweb med Unity spilmotoren. Introduktionsvideoen er klippet sammen sådan at vi kan se hvor sjovt børnene i filmen synes det er at nedlægge en hjort i samarbejde (som ulve i flok). Så … . . . →Read More:WolfQuest –et spil om ulve By admin,on March 16th,2007% Et af de mest lovende 3D spil med undervisningsambition jeg har set præsenteret er “Global conflicts:Palestine”(se http://www.seriousgames.dk/gc.html). Jeg så Simon Egenfeldt-Nielsens præsentation af Serious Games Interactive og Palestine-spillet på Nordic Game Conference 2006 i Malmø (de har desværre fjernet programmet og al information om konferencen fra web’en så vidt jeg kan bedømme,… . . . →Read More:Nyt lærespil om konfliktforståelse og -håndtering fra Serious Games Interactive By nina,on January 1st,2007% (former working title was Maretind) The goal is to develop a digital game that integrate knowledge on the deep sea in order to reach,engage and inspire children on the subject through game play. Good games combine a number of complex elements such as situations,where decisions must be made,challenging goals and a satifying feedback. … . . . →Read More:Development of the computer game prototype Mara By nina,on January 1st,2006% Et lærespill,med arbeidstitlen Mara utvikles av en flerfaglig arbeidsgruppe som samarbeider med Bergen Museum og det internasjonale dyphavsforsknings-prosjektet Mar-Eco Motivasjonen bak utviklingen av spillet Målet med Mara spillet (og installasjonen) er å formidle viten om livet på dyphavet. Utviklingen av et lærespill konsept er en del av min undersøkelse av spill med pedagogiske mål. Jeg … . . . →Read More:Utvikling av lærespill –eksemplet Mara | |