Development of the MARA game prototype
(working title was Maretind)
The goal was to develop a digital game that integrate knowledge on the deep sea in order to reach, engage and inspire children on the subject through game play.
Good games combine a number of complex elements such as situations, where decisions must be made, challenging goals and a satifying feedback. Without these basic elements a game will easily become boring. The result must be that the way the gamers interact with the game, the game process, is parallel with what the game is about. (Quoting “Learning to play to learn” by Nick Fortugno and Eric Zimmerman, Learning Lab Newsletter)
Development of MARA
MARA is developed by a multidisciplinary working group collaborating with Bergen Museum and the international deep sea research prosject Mar-Eco.
The motivation behind developing the game
The goal is to develop a game (to function in a deep sea exhibition and on the web) that inspire children and might lead to them wanting to know more about the life at the deep sea. The development of a learning game concept is part of my ongoing exploration of games with pedagogical aims. I am interested in how games can be exploited in pedagogical contexts.
The research project Mar-Eco has a vast collection of data to the inspiration of the game plot. As one of the maritime researchers put it: ”Our data collection have ranged from oceanographic and acoustics, to various studies on organisms that range in size from microscopic plankton to large whales. Dephts ranged from the surface to 3000 meters and extended from the cold-water environment south of Iceland to the tropic environment north of the Azores.” (mar-eco cruise journal 1. july, http://www.mar-eco.no/)
The development of phase 1 and 2 of the project is supported by Bergen Museum and Meltzerfondet.
Installations, games, physical and digital.
I just posted some pictures (January 9th. 2008) from the ongoing process of making a digital game prototype for web and museum installation (play the fish Mara (she’s a Orange Roughy) in the deep sea). See the pictures and more information here: Mara game development / prototype phase 2a. I am looking forward to wrap up the development phase 2a during february and go on to the next phase of the project. By the way, in the actual game Mara is moving her body when swimming, not being stiff as in the slideshow to the left :-) and the white dots are moving. This is maritime snow that can be eaten in order to gain more energy to swim.
Utvikling av MARA
MARA utvikles av en flerfaglig arbeidsgruppe som samarbeider med Bergen Museum og det internasjonale dyphavsforsknings-prosjektet Mar-Eco.
Motivasjonen bak utviklingen av spillet
Målet med Mara spillet er å inspirere barn/ungdom i forhold til livet på dyphavet. Utviklingen av konseptet er en del av min undersøkelse av spill med pedagogiske mål. Jeg er opptatt av hvordan spill kan utnyttes i læringssammenhenger.
Dyphavsforskningsprosjektet Mar-Eco har en stor samling forskningsdata som kan inspirere til spillutviklingen. Som en av havforskerne uttrykker det: ”Our data collection have ranged from oceanographic and acoustics, to various studies on organisms that range in size from microscopic plankton to large whales. Dephts ranged from the surface to 3000 meters and extended from the cold-water environment south of Iceland to the tropic environment north of the Azores.” (mar-eco cruise journal 1. july, http://www.mar-eco.no/)
Utviklingen av forprosjektet er støttet av Bergen Museum og Meltzerfondet. Utvikling av fase 2 i prosjektet er støttet av Meltzerfondet.
#games, #mywork, #researchcommunication, #seriousgames