In English

Blind blogger about visiting museums

I just found this sweet blog post:  Great things about being blind. Museums. “Museum staff have often gone above and beyond to allow me to touch things others could not.  Unlocking cabinets and letting me go behind barriers.  Letting me touch their period costumes.  Talking to me about history, how artifacts were found, and more.  …

Blind blogger about visiting museums Læs videre »

A cute twist

Just a little fun thing before the weekend. There are many kind of stories on nature: http://www.petitelapgiraffe.com/index.php  The link to the original project is broken when checked in 2017, but Midori Snyder made a neat blogpost on the subject back then, which is still online: http://www.midorisnyder.com/the_labyrinth/2011/04/petite-lap-giraffes-i-jump-in-it.html. Se also screenshot of her post here:

Interview with exhibition designer at Toledo Museum

“Exhibit Designer Claude Fixler explains how he designs museum exhibitions, using the 90th Annual Toledo Area Artists exhibition as an example”: Exhibit Design at Toledo Museum He is talking about exhibit design on a quite general level though. Interesting to hear ‘take two’, at the end of the video interview, about the lack of specific …

Interview with exhibition designer at Toledo Museum Læs videre »

The Ear and The Scream Measurer, Experimentarium, Copenhagen.

The Experimentarium in Copenhagen is in many ways outstanding. I really enjoy visiting the place, bringing along children and see them play. This photo shows two installations in the main exhibition, in the subarea You and me (In Danish: Dig og mig). Read about the Ear-installation at the web site of the science centre. The …

The Ear and The Scream Measurer, Experimentarium, Copenhagen. Læs videre »

Researching science communication

Affinity and Battlefield is my Ph.D. project, but it involves a number of other participants and consists of 3 sub-projects. Brief information on the part of the Ph.D.-project that is connected to the maritime research project Mar-Eco can be found here: * List of students and scholarships associated with Mar-Eco * Nina Svane Mikkelsen at Mar-Eco …

Researching science communication Læs videre »

Installations, games, physical and digital

I just posted some pictures from the ongoing process of making a digital game prototype for web and museum installation (play the fish Mara (she’s a Orange Roughy) in the deep sea). What is shown is the playable character Mara in two stages of development. The illustrations also show the most recent version of her …

Installations, games, physical and digital Læs videre »

Development of the computer game prototype Mara

(former working title was Maretind) The goal is to develop a digital game that integrate knowledge on the deep sea in order to reach, engage and inspire children on the subject through game play. Good games combine a number of complex elements such as situations, where decisions must be made, challenging goals and a satifying …

Development of the computer game prototype Mara Læs videre »

Installation at the Atomic Museum

Installation at the Atomic Museum, Albuquerque, New Mexico, USA (March 2006) By rotating a handle the user can toggle a videofootage of an atomic explosion backwards and forwards thus studying the visuals of the explotion. An atomic explotion is visually spectacular, but is it appropriate to make displays like this? I found it rather unpleasant …

Installation at the Atomic Museum Læs videre »

Development of learning games – the example of Mara

A learning game with the title Mara is developed by a multidisciplinary working group in collaborating with Bergen Museum  and the international deep sea research prosject Mar-Eco. The motivation behind developing the game The goal is to develop a game (and an installation) that communicates knowledge about the life at the deep sea. The development of …

Development of learning games – the example of Mara Læs videre »

Scroll til toppen