On serious gaming

“Our games straddle academic fields, including History (Revolution) and Current Events (iCue), Math and Literacy Skills (Labyrinth), Science (Palmagotchi), even Waste Management (Backflow). What links these various projects together has been a design philosophy that focuses less on serious games and more on serious gaming. We see games not so much as vehicles for delivering curricular content as we do spaces for exploration, experimentation, and problem solving.”

Henry Jenkins in the blogpost “From Serious Games to Serious Gaming (Part One): Revolution”

#games

#learning

#researchcommunication

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