Development of the computer game prototype Mara

(former working title was Maretind)
The goal is to develop a digital game that integrate knowledge on the deep sea in order to reach, engage and inspire children on the subject through game play.

Good games combine a number of complex elements such as situations, where decisions must be made, challenging goals and a satifying feedback. Without these basic elements a game will easily become boring. The result must be that the way the gamers interact with the game, the game process, is parallel with what the game is about. (almost-quotes from “Learning to play to learn” by Nick Fortugno and Eric Zimmerman, Learning Lab Newsletter)

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